Powers and Racial Abilities

Powers
Powers are the the magical abilities that are capable of being learned by a race. Each race is able to access different kinds of magic and overlaps of available powers in races are common. Power levels are classified by skill level, ranging in three stages from 'apprentice', 'Practical' and 'Master' classes (each class ranged in levels 1-10).

Each Power has a learning difficulty, and can take longer to learn depending on race and character ability.

Powers are able to be combined, However, Users MUST be of practical level in multiple power classes to be able to combine powers. It is illeagle to speciallize in more than one power at a time. Exeptions of this law exist for nobility and members of military where three is the maximum.

Shadow Powers
''Shadow powers focus on the manipulation of, and interaction with shadows and darkness as well as movement techniques. Shadow powers can only be used in The Shadow Realm and The Earthen Realm, or in specially designated areas. ''

Available races: Demon, Incubus/Succubus, Ghosts, Fauns, Humans, Fairies

Apprentice Level
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Shadow creation

 * The user is able to create and move shadow without a light source. This shadow can touch, but is unable to manipulate other objects.

Shadow Movement

 * The user is able to move through shadows and use them like portals for up to ten meters. 'shadow holes' take approximately five seconds to open.

Practical Level
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 * A 'practical level' user of shadow magic will be able to use shadow creation and shadow movement with ease and in shorter amounts of time. In high practical levels, users can combine and use most available powers skillfully.

Shadow grasping

 * The user is able to use shadow to move and effect physical objects with limits. Large objects and living things would be a challenge

Shadow Burn

 * The user is able to envelope themselves and transport themselves up to 20 meters in any direction. The user is unable to cast this on other creatures or objects. When used, the user appears to be burned away by black flames, only to erupt from them in another location. Time required depends on skill level.

Shadow Mist

 * The user is able to create black mist. The substance is harmless, but pitch black, humid and hard to see through. Shadow magic users have poor visibility in the conditions of this ability (About 50%) It will usually blind others as long as is active.

Master Level
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 * At master level, 'Shadow burn' becomes usable on objects and living things. In higher levels, all shadow powers and combinations are available to the user with relative ease.



Shadow shifting

 * The user is able to turn their bodies into shadow for short amounts of time.



Shadow summon

 * The user creates (And does not actually summon) A creature or object from their shadow mist or shadow creation abilities. This creature can appear to be whatever the caster deems fit. Size depends on skill level and amount of shadow available.



Shadow Solidification

 * The user is able to solidify shadows into solid entities.



Tamer Powers
''Tamer powers are human-exclusive and are available to use only in The Earthen Realm. Tamers specialize in making pacts with other humanoids in a strict and permanent 'servant/master' relationship (most often with shadow creatures), and can only be used with a compliant client. A Tamer is also permitted to learn 'Summoning' Powers, an exception to the 'one power set per individual' rule. '' Tamers have many strict laws regarding their powers. Tamers deemed to be abusing their ability's are stripped of any rank or status, and imprisoned for appropriate time spans depending on the crime.

Tamers are exempt of any level restrictions, and the effectiveness of their ability relys heavily on the relationship they carry with their client, the creature they have created a pact with as well as their clients individual abilities.

A Tamer will take on the minor physical traits (Not physical features) of their client; such as stamina, strength, enhancement of senses etc.

Available races: Human

Syncing

 * Syncing is an ability that only experienced tamers can achieve if they and their client share a close enough bond. When synced, The user will have access to their clients ability's for up to a max time of five minutes. The heart beats and breath of the user and client line up and any physical change that happens to one participant will be reflected on the other without flaw. The users are capable of telepathic communication during this time.

Perma-Sync

 * Perma-sync is a passive power that ties the lives of user and client together. If a tamer and client have been perma-synced, they will become physically incapable of living without the other, and will die when their counterpart does.

Racial Abilities
The racial ability's are powers or magics that are race exclusive. Racial abilities are restricted by 'Realm Laws' established by the sub-rulers.

Muli-Form
Multi-Form is an ability available to races who are able to change their physical appearance between a set of forms. The number of forms accessible, restrictions and effects depend on the race with unique results.

Typically, the forms allow for different levels and types of accessible power (Both magical and conventional).

Visit Race pages for more information on Specific 'Multi-Form' effects.

Home Advantage
Home advantage is available to races who gain advantages when in their home realm.

Visit Race pages for more information on specific 'Home Advantage' effects.